![]() However, I have been reading EVERYWHERE people having issues in some shape, form, or fashion with their machines. Of course, it was a lot of work.I have had my Star Wars pinball for almost a week now without any issues thus far.knock on wood. ( link: itm)ģ) added a 21.5" lcd monitor for backglass ( link »)Ĥ) replaced the 24" playfield monitor with a 1080p 31.5" monitor ( link ») Of course, it was a lot of work.certainly not plug 'n playĢ) Replaced the CPU unit with a Windows PC - needed a ldvs adapater board. Figure maybe $500 for a PC and its a nice little Virtual pin for the game room. I still need to get a piece of tempered glass, but everything is up and running and total cost for everything (not including the PC, since I already had that laying around), was right at $1.1K. This took some cabinet mods to support it, but it just barely fits and looks great. Used pinup popper to install VPX and games played great! NO perceptible lag with the stock 24" display.Ĥ) replaced the 24" playfield monitor with a 1080p 31.5" monitor ( ) ( link: itm)ģ) added a 21.5" lcd monitor for backglass ( ) ![]() I just went through lightly, then heavily modding one of these, since I couldnt deal with the flipper lag and wanted more tables.ġ) started off with the stock Arcade1UP AFM Ģ) Replaced the CPU unit with a Windows PC - needed a ldvs adapater board. On a side note, I did look into converting this into a mini VP, but good god the price of CPU components have sky-rocketed. After patches are released, this may make its way back to my home at some point. Anyways, I finally decided to just put this in a rental homes and write the machine off, as I'm sure guests will enjoy playing it. While I'm happy there's an update coming, I'm really questioning how many of my particular issues will be addressed, especially that ridiculous flipper-to-rest sound. It seems that AFM and MM were the main focus when this machine was being made, as those two games are very polished and play beautifully, but the other tables are more hit and miss. Yes, WhiteWater is a major problem, but I've also noticed that NGG suffers some similar, but slightly less noticeable issues, making it a pain to enjoyably play. I've put considerable time now on the A1Up AFM machine along with each included table and am pretty shocked with the physics differences on each table, or maybe it's just variable lag that I notice. Is $600 a decent price for these? You bet. They don’t hold a candle to my Metallica Pro but I can’t afford a real MM or AFM so having them both on a digital platform is pretty cool. Zen and A1up did the best they could recreating the classic Williams games to a 2D screen and keeping things to a budget but it takes a minute to get used real games that have depth being displayed on a flat plane.Īll in all I don’t regret either purchase. The rest of the games play well with just a touch of lag but they are easy enough to adapt to. I emailed A1up about it and there response was to turn off ball trails and added animations. The AFM game is fun but as a few of us have mentioned before, Whitewater is unplayable. Marvel has less lag, smoother animation, deeper rule sets, and it definitely benefits from all of its games being designed as digital games. From a depth standpoint and gameplay standpoint, the Marvel games trump the Williams games on the AFM. I spent a little time playing both my Arcade 1up Marvel and Attack From Mars games side by side tonight.
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